Are RPGs Getting More Complex?
By Kevin
There's some evidence that television is complex than it used to be. But to me, TV is still so passive; a more important question is whether any strand of gaming is becoming more complex, i.e. more intellectually challenging and absorbing. (Although I'm personally interested in the evolution of RPGs, if fighting games have become brain fodder, then that would be interesting too.)
I wanted to write a detailed post about this, but I stopped playing RPGs when my Commodore 64 broke, and I have little to no experience or information about the complexity of RPGs after the mid 1990s. Hence, I figure I'd ask you all if you've read or heard talk about this.
Old-time T&B readers know that, until late in high school, I was a happy underachiever in academics. Both the sophisticated culture of high society and the cutthroat barbarism of politics simply did not exist. Education was what you tried to minimize at school, and if necessary, you brought it home. My parents didn't pressure me at all, never presented me with a book, and basically left me alone to do as I please. And what I did was play video games, specifically Role Playing Games. All I needed to know, I learned from "Legacy of the Ancients". (Not quite).
Question: Has the time, individual mental effort, and/or social organization required to successfully play a computer-based RPG changed considerably since the early 1980s? Has it changed more or less than the complexity of TV?
Please help out the ignorant!
Comments