By Bob
From the Inquirer comes an article on how video game companies could combat piracy:
If the games industry really wants to combat piracy, it should take a leaf out of Valve's book. Establish one worldwide release date, don't stagger for different territories. Keep a tight check on where you're sending code, and drop outdated CD copy protection technology as the only check on piracy - use an online 'switch' to activate copies of the game. Keep gamers happy by keeping them equal - isn't that just common sense?
The gap between those who have the game and those who don't have it yet is part of what drives people to pirate games. This week, Halo 2 was released two days earlier in the US than in the UK. With the worldwide community created by the net - indeed, by Microsoft's own Xbox Live - having a bunch of your friends play a game 2 days before you can is unacceptable to many. Companies don't appear to understand that staggered worldwide releases aren't conducive to their anti-piracy cause - either give gamers the game at the same time, or put up with the fact that people will get it elsewhere. Companies can't create the amount of hype that they do then expect gamers to sit back while other people play games they can't get their hands on yet.
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